Seven years on from Oculus Rift’s launch, how far have we come?

gd.jpeg

Very nice overview at the state of play with VR + AR technologies from Game Industry legend Andrew Oliver, one half of The Oliver Twins, co-founder of Game Dragons and Vyxl client. Andrew discusses how far we’ve come, where we are now, and what excites him about the future of these technologies. A great read!

Seven years on from Oculus Rift’s launch, how far have we come? (GamesIndustry.Biz)

VYXL_Logo_2018_Q4_MASTER_90

Vyxl offers Design services for VR and AR, and has recently undertaken projects across both technologies. Get in touch now, to see how Vyxl can elevate your Product, Game, App, I.P., Service or Event!

UK Games Industry legends the Oliver Twins launch Game Dragons — Vyxl helps out!

Game Dragons (13)_Web1440

I’m hugely excited for UK Games Industry legends the Oliver Twins on their new consultancy venture. 

After working with them 10 years ago at Blitz Games, it was a real honour to work with them once again to deliver rapid Web Design/Build and Business Card designs, while providing light branding guidance on the way.

gamedragons_web1

Game Dragons - Business Card- Andrew Oliver - MOCKUP REDACTED

They are “looking forward to talking to developers who are planning to scale up, investors wanting to find the businesses to work with, and brand holders after the perfect development partners.”

Check out their website below and get in touch if you’d like to talk with them.
Best of luck to them both with Game Dragons!

d4o1R58V_500px.png
www.gamedragons.com

VYXL_Logo_2018_Q4_MASTER_90

A Quick Look at UI’s in Racing Games (1986—2001)

As a keen fan of Racing Games and a veteran UI Designer, I thought it would be fun to take a quick look at User Interfaces in Racing Games.

And why not? A good excuse to include some colourful screenshots, note some of the details, and get nostalgic too! Click to read more.  Continue reading “A Quick Look at UI’s in Racing Games (1986—2001)”

There are too many video games. What now? (Polygon)

Polygon_5_1920px

Hard-hitting article over at Polygon about the massive increase in game titles released every year, and the challenges facing smaller teams getting their work noticed.

One of the most eye-opening facts Polygon quote is the number of games on Steam nearly doubled year-on-year from 2014 onwards (1,772 in 2014 upto 7,672 in 2017); which equates to around 16 new titles a day currently. The number of games on Nintendo Switch’s eShop also multiplied by a factor of 5 in just a single year.

In a climate where every game is stuffed to the gills with five tiers of colored loot, massive open worlds, reams of optional content and a dozen content patches lurking on the schedule before the core package even hits store shelves, it seems that game developers are battering each other harder than ever before to compete for the attention of games worldwide — Polygon

Vyxl offers services such as Branding, UI and Graphic Design — that will really help your product stand out. That first impression; whether its’ your app store logo, or your UI, is all-important in engaging your players and customers. Get in touch!
VYXL_btn_connect

Take a read of the full article over at Polygon:
There are too many video games. What now?

VYXL_vyxl_logo2_wht_300

Vyxl — Rapid brand for Digital Lions

Vyxl_DigitalLions_SQ

Vyxl has just completed a rapid one-day brand for Digital Lions; a new UK-based Games Company run by a group of industry veterans.

The branding was created with ‘serious’ and ‘veterans’ as cornerstones of the brand message, and ‘moonlight’ as a brand component which guided the colour palette choice.

As part of this short timescale job; 4K-resolution loading screens for PlayStation4, Xbox One and PC were delivered as well as load screens for leading mobile SKU’s.

Vyxl is looking forward to seeing Digital Lions secure funding for their forthcoming projects in the very near future :)

Article — Designing Adobe’s Evolving Brand System

Sonja Hernandez -Experience Design Manager for Brand + Icon teams at Adobe- explains the process and development of rebranding the icons for Adobes’ Creative Cloud (CC) product family, and reveals the latest changes (hint; it’s not seen in the thumbnail…).

 

UI/Branding Teardown — Project Cars 2

1882125

Fourth in an ongoing series of ‘UI/Branding Teardowns’ at Vyxl. The articles in this series are not intended to be excessively deep, but focus on key aspects of a game titles’ UI and Branding; providing a summary intended for design reference.  Continue reading “UI/Branding Teardown — Project Cars 2”

UI/Branding Teardown — Automobilista

au_logo.jpg

Third in an ongoing series of ‘UI/Branding Teardowns’ at Vyxl. The articles in this series are not intended to be excessively deep, but focus on key aspects of a game titles’ UI and Branding; providing a summary intended for design reference.  Continue reading “UI/Branding Teardown — Automobilista”

UI/Branding Teardown — Assetto Corsa

13d69c50-ede5-461d-a636-bdb2f8e14988Welcome to the second in an ongoing series of ‘UI/Branding Teardowns’ at Vyxl. The articles in this series are not intended to be excessively deep, but focus on key aspects of a game titles’ UI and Branding; providing a summary intended for design reference.  Continue reading “UI/Branding Teardown — Assetto Corsa”

UI/Branding Teardown — RaceRoom Racing Experience (aka RRRE/R3E)

RRRE_UI_0012_Layer 14

Welcome to an ongoing series of ‘UI/Branding Teardowns’ at Vyxl. The articles in this series are not intended to be excessively deep, but focus on key aspects of a game titles’ UI and Branding; providing a summary intended for design reference.  Continue reading “UI/Branding Teardown — RaceRoom Racing Experience (aka RRRE/R3E)”

Gran Turismo Sport: 20 Years of GT

With the imminent release of Gran Turismo Sport, Sony Interactive have released this look-back with the original team discussing their visions and methods.

Racing titles -simulations in particular- are a favourite games genre at Vyxl, and there’s no doubting Gran Turismos’ huge impact and legacy on the ‘simcade’ sector of this market.